AI-powered obstacle avoidanceProbably the most heavily advertised AI robot vacuum element, AI obstacle avoidance is a make-or-break feature in homes with floors that aren't 100 percent tidy 100 percent of the time. As someone who legitimately considers vacuuming by hand a form of catharsis, I take small obstacle avoidance very seriously. Outside of my official robot vacuum testing, I'll rarely choose a robot vacuum over my Dyson stick vacuum unless the robovac is smart enough to not require babysitting.
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Business Models. It’s very hard to build a real game around core functionality that you are paying a third party to supply. I’ve built prototypes that were reasonably fun but there was no way to actually release them that made sense. Charge players a subscription? Some kind of microtransactions? Ironically, when it first launched, Death by AI nearly went bankrupt due to OpenAI/ElevenLabs costs. This dynamic also discourages developers doing small experiments and releasing them for free, hoping to go viral. The incentives are all wrong. Developers are highly motivated to hit the model as little as possible, to use cached, pre-generated responses or find other workarounds. I’ve also built game prototypes where the whole experience changed dramatically, for the worse, because the model I was building around changed in ways I couldn’t understand or control.